The thumbnail says it all: This is bad now. Commander has changed—but a lot of deckbuilding habits haven’t.
In this episode of Muscles & Magic: The Gathering, I break down 10 Commander staples that people still swear by, even though they quietly make decks slower, weaker, and easier to beat in today’s EDH environment.
These aren’t bad cards in a vacuum.
They’re outdated assumptions.
Power creep, faster games, better engines, and smarter interaction have all reshaped what actually wins games—and if you’re still auto-including certain “staples,” you may be sabotaging your own deck without realizing it.
This episode is about:
❌ Cards that used to be correct—but aren’t anymore
⚠️ Why popularity ≠ power
🧠 How strong players evaluate cards contextually, not emotionally
🔁 What to think about instead when upgrading or rebuilding decks.
I’m not here to tell you what you can’t play. I’m here to explain why better players have moved on.
If you’ve ever wondered why your deck “does its thing” but still doesn’t win… This episode will hit uncomfortably close to home.
📌 WHAT YOU’LL LEARN
Why some staples actively slow your deck down
How modern Commander punishes outdated card choices
The difference between “safe includes” and winning cards
How to future-proof your deckbuilding decisions
📲 FOLLOW & SUPPORT
YouTube: @musclesandmtg
YouTube Fitness: @OfficialBobbyMaximus
Twitter/X: @bobbymaximus
Instagram: @bobbymaximus & @musclesandmtg
TikTok: @bobbymaximus & @musclesandmtg
Decklists: https://moxfield.com/users/bobbymaximus


